Komplekis on karp, plaat ja manuaal.
Tegemist on kasutatud tootega!
Tutvuge piltide abil olevate vigadega (kui on) enne kui ostu sooritate.
Lisainfo (inglise keeles):
The player controls Isaac Clarke from a third-person perspective, looking over the character’s right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac’s suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac’s right shoulder, counting how much oxygen his suit has before he suffocates. The RIG uses gauges on Isaac’s back to display his health and stasis module levels. If Isaac’s health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint. Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at workbenches, using power nodes. There are automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.