Komplekis on karp, manuaal ja plaat.
Tegemist on kasutatud tootega!
Tutvuge piltide abil olevate vigadega (kui on) enne kui ostu sooritate.
Lisainfo (inglise keeles):
The game begins with a flashback to the night a child Griffin’s parents were murdered by a man and a woman. In the present, Griffin has the ability to “jump” and is searching for Roland Cox, the head of the Paladins, a secret society of religious fanatics who are sworn to trace and kill “Jumpers”. He travels to Nepal where he learns that the Paladins have long since lost the support of the monks who first trained them to sense Jump Scars, wormholes that the Jumpers leave behind when they teleport. He then finds and nearly kills Roland, but reinforcements show up, forcing Griffin to flee. 3 years later, Griffin arrives at the Colosseum, where he helps David Rice, another Jumper, fight off a group of Paladins. After the fight, Griffin interrogates a Paladin who reveals that the Paladins are heading to Tokyo. After a failed attack on his base by the Paladins, Griffin heads to Toyko.