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Legend Of Spyro: Dawn Of The Dragon

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SKU: SLES-55227 Categories: , , Tags: , ,

Description

Kood: SLES-55227
Regioon: PAL
Keel: inglise
Komplekis on karp ja plaat.

Tegemist on kasutatud tootega!

Märkused:
Tutvuge piltide abil olevate vigadega (kui on) enne kui ostu sooritate.

Lisainfo (inglise keeles):
This is the first Spyro game, that allows a player to fly at any time they want (free-fly mode). The game also features a co-op mode with Cynder. The co-op feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between Spyro and Cynder. In previous titles of the Legend of Spyro series, Spyro must travel through the level and defeat enemies in a linear fashion. However, this time players explore larger areas and collect items in order to progress through the game. Spyro retains his command of fire, electricity, ice, and earth (all of which he now has access to from the start), while Cynder controls poison, fear, wind, and shadow. Powers, that was given to her, when she was controlled by the Dark Master. Cynder is faster, yet weaker than Spyro. Along with the standard power-ups that gems can cause, Spyro and Cynder can both equip pieces of Dragon-armor, that they’d find. They also have another feature called melee combos. The more times, the player hits the enemy, the more blue Gems the players will earn. Blue Gems will power up Spyro and Cynder, allowing them to upgrade moves. Along with Blue Gems, there are also Red gems, which restore lost health. The green gems will give the dragons their magic, allowing them to charge their element attacks. The Fury Gems, known from previous titles, have been replaced by dark crystals, that can drain magic if they’re not destroyed. The Fury-Meter now goes up, depending on the number of times, Spyro or Cynder score attacks on enemies. In addition to normal enemies, there are elite enemies, which are enemies, that are stronger than normal ones. Their masks give them invincibility to normal attacks. The player must use an element of a designated color, that matches the of the mask, in order to knock the mask off. Once kicked off, normal attacks and other elemental powers will be allowed.

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