Nintendo Gamecube komplekt + mälukaart + 5 mängu

129,90 

1 laos

Tootekood: DOL-001-EUR Kategooriad: , , Sildid: , , , , ,

Kirjeldus

Kood: DOL-001-EUR
Regioon: PAL
Komplekis on konsool, 1 pult, video- ja toitejuhe, mälukaart ning 5 videomängu. Masin on töökorras ja testitud.

Pro Rally
Kood: DOL-GFLP-EUR
Regioon: PAL
Keel: inglise
Plaat ainult.

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Kood: DOL-GMWF-FRA
Regioon: PAL
Keel: prantsuse
Karp, manuaal ja plaat.

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Kood: DOL-GEND-EUU
Regioon: PAL
Keel: saksa
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Kood: DOL-GF6D-FRA
Regioon: PAL
Keel: prantsuse
Karp, manuaal ja plaat.

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Kood: DOL-GEND-EUR
Regioon: PAL
Keel: saksa
Karp, manuaal ja plaat.

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Lisainfo (inglise keeles):
Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor (codenamed “Flipper”) of Nintendo’s sixth-generation video game console. The console project had a succession of codenames: N2000, Star Cube, and Nintendo Advance. At Nintendo’s press conference in May 1999, the console was first publicly announced as “Project Dolphin”, the successor to the Nintendo 64. Subsequently, Nintendo began providing development kits to game developers such as Rare and Retro Studios. Nintendo also formed a strategic partnership with IBM, which created the Dolphin’s CPU, named “Gekko”. ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had already been mostly completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the console’s hardware design timeline had arced from inception in 1998 to completion in 2000. Of ATI’s acquisition of ArtX, an ATI spokesperson said, “ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture.”

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